v07


Over the last month I've added hp, player attacks, damage, death, spikes and two types of enemies for each realm. I've also revised most of the rooms to include the new features so they should feel a lot better and be easier to tell apart.

I also found a bug in the player's movement and decided to build a new state-machine for the player rather than fight with the mess I originally made, so movement might feel a bit off.

Fox has also been hard at work on a new and improved tileset, but it's still very much a work in progress, and all of the enemies are also using mostly placeholder animations. For example if you see black and white portions on the walls, the white portion you can't slide on and the checkered you can. Spikes are also big red blobs at the moment.

At the moment I think the next step is to add SFX and a soundmenu, and then refactor the save/load system to save your settings separately from your progress in the maze, which will also lay some groundwork for more features I'd like to add but I don't want to say too much about yet because I feel it would be premature.

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